frame_clock_idle->priv = priv =
gdk_frame_clock_idle_get_instance_private (frame_clock_idle);
+ priv->frame_time = g_get_monotonic_time (); /* more sane than zero */
priv->freeze_count = 0;
}
case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
if (priv->freeze_count == 0)
{
- priv->frame_time = compute_frame_time (clock_idle);
+ gint64 frame_interval = FRAME_INTERVAL;
+ gint64 reset_frame_time;
+ gint64 smoothest_frame_time;
+ gint64 frame_time_error;
+ GdkFrameTimings *prev_timings =
+ gdk_frame_clock_get_current_timings (clock);
+
+ if (prev_timings && prev_timings->refresh_interval)
+ frame_interval = prev_timings->refresh_interval;
+
+ /* We are likely not getting precisely even callbacks in real
+ * time, particularly if the event loop is busy.
+ * This is a documented limitation in the precision of
+ * gdk_threads_add_timeout_full and g_timeout_add_full.
+ *
+ * In order to avoid this imprecision from compounding between
+ * frames and affecting visual smoothness, we correct frame_time
+ * to more precisely match the even refresh interval of the
+ * physical display. This also means we proactively avoid (most)
+ * missed frames before they occur.
+ */
+ smoothest_frame_time = priv->frame_time + frame_interval;
+ reset_frame_time = compute_frame_time (clock_idle);
+ frame_time_error = ABS (reset_frame_time - smoothest_frame_time);
+ if (frame_time_error >= frame_interval)
+ priv->frame_time = reset_frame_time;
+ else
+ priv->frame_time = smoothest_frame_time;
_gdk_frame_clock_begin_frame (clock);
+ /* Note "current" is different now so timings != prev_timings */
timings = gdk_frame_clock_get_current_timings (clock);
timings->frame_time = priv->frame_time;